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Eastern Shattered Lands: A tense standoff between the evil cities of Freeport and Neriak is evident in these wild lands.These zones cover adventuring levels 1-50. Follow the rebuilding efforts of Queen Antonia as you rediscover lost lands on the continent of Karan. Western Shattered Lands: The regions surrounding the city of Qeynos have been sundered into islands and scarred with craters.Each region gives a continuous experience across many adventure levels.
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These regions don't exactly correspond to specific expansion packs, but each region is fairly cohesive in terms of lore and geography. The world of Norrath can be understood in terms of six distinct regions. Passage to other zones are frequently found near these "hubs" as well. Larger outdoor zones may have travel services within the zone, such as a domesticated griffon, that help reduce the time it takes to cross the region. Outdoor zones usually have one or more major "hubs" where players will find relative safety and certain services such as merchants, menders, bankers, and a place to respawn after death. The word "zone" can refer to outdoor regions, dungeons and cities. Zones are connected with each other, either through checkpoints that you walk through, or through devices that you click on (such as a door or mariner bell). When you enter a zone, the game pauses and the new section of the world is loaded from disk. The boundaries between expansion packs are not sharply defined, so we will present all of them integrated together in this User Guide.Įach major region of Norrath is a zone. The regions of Norrath have been introduced gradually over the course of several expansion packs, but they all complement each other for the most part. Everquest 2 takes place on the world of Norrath.